HUDSON SOFT/RED
23 JULY 1993
GRAPHICS: Sadly, not much of an intro and no parallax. The PC Kid style is simple and isn’t really going to turn any heads, but it has some original designs.
SOUND: Nice sampled effects and a couple of excellent tunes - and an intro song too!
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WHY NOT CHECK OUT... PC DENJIN - PC KID - PC KID 2 - PC KID 3 - RPC KID







RYAN GENNO wrote: It cost me 200 bucks but I finally got my hands on one of the rarest Turbo Duo games in existence. The game is Super Air Zonk and it is of course the only sequel to the infamous shooting title. I'm a very happy man!
So how is the game itself though? Well, Super Air Zonk is a lot like first game because you are still controlling a flying robotic Bonk-like dude that blasts away at the futurist King Drool army before they conquer the world. You can save one of seven new friends half way through each stage for help and extra firepower but I don't like how you don't have the option to pick which friend can actually help you in that stage so it feels more linear. Another thing I didn't like was how short the game was, there are only seven stages and they are not that hard to beat either (I was able to finish the entire game the second day I got it). That was Air Zonk's biggest problem; it was a solid shooter but it was too short and way too easy so Super Air Zonk just felt like a extension of that game with some slightly better music.
As a collector Super Air Zonk is a great edition to my Turbo Duo set but as a player I am definitely disappointed with the easy difficulty, average graphics, and standard shooting action we all seen before. It's a shame but I can see why the Zonk series died after this mediocre game here. For 1 player only
graphics: 5/10
sound: 6/10
gameplay: 5/10
3 stars overall